(Click images for animation.)

CHARACTER ANIMATION

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Character animation of TRANSFORMERS: DARK OF THE MOON
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Character animation of DEAD SPACE


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(25 mb)

This was a personal animation I did in my spare time the summer of 2006. Animation and textures of the frogs, along with the environment, matte painted sky, grass effects,and all lighting and rendering was done by me. The frog model and rig was created by Brian Harder.

 


(26 mb)

This was the first animation I created for BC Lottery's, Pacific Hold'em project. A sort of video poker game that is exhibited throughout various bars and casinos in British Columbia. It came into Image Engine as a side project to fill in the downtime between Stargate seasons, but ended up being anything but. Ultimately 8 characters were created with over 50 animations total. Me and Brian Harder led a team of 8 artists to complete the project over 4 months.


(1.8 mb)

The poker project required a series of shuffle animations to be created. For this to work I put together a series of rigged card decks that would allow the animators to create different animatable effects with either the entire deck of cards, sub groups of cards, or the individual cards themselves.

 


(1.0 mb)

This was the most tedious of the shuffle animations I had to create... all of the cards are hand keyed.

 


(1.0 mb)

This was the initial animation test I did for the BC Lottery poker project, which happened to give me a good chance to try my hand at a facial setup. The head model along with all facial shapes, the facial rig itself, and the animation was created by me. The textures and renders were created by Anuj Patil.

 


(2.6 mb)

Pacific Hold'em: Male dealer, card deal animation.

 


(2.6 mb)

Pacific Hold'em: Player, Jim, card check. The poker project had a series of player characters that would lapse into unique card check animations. This was one for the player Jim.

 


(2.6 mb)

My original intention out of art school was to pursue a career in digital modeling, but when given the opportunity at TKO software to try my hand at animation I found my true interests lie in bringing characters and creatures to life. After nearly a year working for TKO, I had accumulated a portfolio comprised solely of game cycles. With dreams of breaking into the film industry someday I realized I needed to begin working on side projects that would allow me to push my animation skills in a more cinematic direction. This project, Nirn, provided me with just such an outlet and inevitably lead me to Image Engine.