(Click images for animation.)

GAME CINEMATICS

(15 mb)

The Dead Space 2 team wanted to try and inject more of an epic/action feel into the franchise in order to compete with the likes of Gears of War. To achieve this a portion of the animation team was segmented off to focus in on epic moments in the game. As a response to our intense crunching on DS1 the DS2 production sought to provide us with more time to develop our sequences with the idea of creating less content but at a higher quality. Not very often do you get that opportunity in the professional world!


(44 mb)

This is an animation breakdown of the previous shot illustrating the development process I use for delivering an animation.


(25 mb)

Another "epic" moment in Dead Space 2. Neal Thibodeaux, Primo Navidad and myself had about 2 months to pull off a 3 part sequence for our E3 demo. My part here, was the conclusion and segue into Chapter 6 of the game.

 


(21 mb)

The introduction to the final boss of Dead Space. I had 3 weeks to pull off what was originally prevised as a 10 second long intro. As I started animated we discovered that there would be no way to hit all of the story points needed in 10 seconds and so this intro blossomed into a massive 49 seconds.

 

 

 

More to come...