January 26th, 2012
The nominees for the 2012 academy awards have just come in and Transformers: Dark of the Moon received three
nominations; including best visual effects, best sound editing, and best sound mixing. Here's a shout out
at ILM and Skywalker sound who worked on this thing!
August 28th, 2011
Began work on Battleship here at ILM earlier this month! Are you ready for this?! This sucker is based on the boardgame!
With, of course... aliens! Come on, you know you wanted this! Check the trailer below, and prepare yourself for the inevitable
kick ass movie based on boardgame, boardgame re-release to soon follow!
June 8th, 2011
Finished up animation for Transformers: Dark of the Moon last week and am taking a few weeks to help the guys out on the
Transformers Ride for Universal Studios. This one is going to be cool. Sort of a half digital, half real world ride. The idea is that by
making the digital portion 3D we can blend the live action and virtual portions of the ride seamlessly. The ride will be released first
in Singapore this fall, and then in LA next spring.
February 4th, 2011 The trailers for Transformers: The Dark of the Moon are rolling in! I guess that means this project is for real! We have a television
spot during the Super Bowl, and a cool little commercial for Chevy. Check out the content below to see what's been released so far!
January 25th, 2011 Dead Space 2 has been released and the reviews are rolling in! Currently holding at 90% on metacritic. Check out the launch trailer
below and a big congratulations to everyone who worked on this thing!
September 17th, 2010 I started in on polish animation for Transformers: The Dark of the Moon at the beginning of the month and was just formally offered an
extension to see this project through to completion! It's a blast to have gotten to see this project from the conceptual stages up through
the film shoots and into the beginnings of post production. We have a ton of work to create in a short amount of time, but holy smokes
is this cool stuff! We are getting paid to make giant robots beat the crap out of each other! Come on! Who came up with that idea?!
Give that guy a high five!
June 14th, 2010 The Dead Space 2 demo at E3 was hit! Excitement is high around this title and I think a lot of interest has been generated that will
hopefully translate into sales and longevity for the Dead Space franchise. Above is the demo that was shown. My contribution is the
final portion starting where Isaac runs down the hallway from the giant monster and get's sucked out into space.
May 3rd, 2010 Just accepted a job with Industrial Light and Magic as an animator on Transformers 3! I received an email from ILM back at the end
of May inquiring about my availability for upcoming projects and was asked to come in for an interview. The interview was a blast as I
got to geek out over CG with legends in the animation world, and of course, see the famous ILM itself!
Just a short bit of back story to my career; I am in the animation world because of ILM's visual effects work for Jurassic Park . Up until
seeing that film my plan was to become a paleontologist. Jurassic Park made me realize however that more than digging up dinosaurs,
I wanted to create dinosaurs. Thus began my 15 year journey from that middle school kid to getting to actually see and interview with
the studio that inspired those ambitions in the first place.
Because of all that, what a bitter sweet interview it was. I was offered the position with ILM but under the condition that I started no
later than 2 weeks away. At the time I was in the middle of a massive push to finish a crucial marketing demo for Dead Space 2. I had
weeks left to finish my contribution and for me to leave would have jeopardized EA and the Dead Space team in a manner that I
wasn't comfortable with. Alas my dreams of contributing to an ILM visual effects extravaganza would be put on hold as ILM wasn't
prepared to wait the month and a half I needed to wrap things up with EA.
Despite having to turn down the job offer I was content with the fact that I just made it through the doors to an interview with ILM. In
many ways my childhood dreams were fulfilled by just making it this far, and at the end of the day what I was getting to do for EA
wasn't really all that shabby. Thanks for the consideration ILM, it was truly an honor.
Fast forward 4 weeks and I get an email from the recruiter at ILM. She exclaimed that the position I was offered had not yet been
filled and wanted to see if I was still available for the start date I offered of May 17th.
I begin work for Industrial Light and Magic on May 17th doing pre-vis animation for Transformers 3. My contract is 5 months with the
possibility of extension to roll onto polish animation in the fall. Whatever happens though, this is it! This is ILM!
February 9th, 2010 Dante's inferno released today across North America. If you're into God of War style brawler games than this one may be for you. Above is our story
trailer. A lot of the content in it was put together by Blur Studios in LA and it is certainly worth checking out.
Jeremy Mullins, a friend and fellow artist has just recently passed away. Jeremy was a sequential artist teaching at the Savannah
College of Art and Design. He aspired to a world of artistic distribution unrestrained by the shackles of publishers and commercial
dictatorship. He was an artist in the traditional, academic, and rather romantic sense of the title; artistic creation being about the
individual and the individual's concept, not the institution that seeks to exploit the creative.
If you are a artist as a person before you are an artist as a professional, than Jeremy fought for you.
I don't know how long this will stay up, but if you have a moment, click the link below to see a glimpse of who Jeremy was and what he created.
January 8th, 2009 The Dead Space animation team was just nominated for an annie award! Our competition in the game animation category is
Kung Fu Panda, and Wall-e.On top of this nomination Dead Space has so far received over 55 awards and honors!Here's a shout
Out to the animator's of Dead Space!
Brian Burke, Addison Eisenbarth-Debolt, Cameron Folds, Conant Fong, David Gainey, David Hanson
Jeep Naarkom, Collin O'Connor, Chris Stone, Patty Strulovic, Neal Thibodeaux, Shane Ushiyama, Ryan Walker, Kyle Winkelman
October 14th, 2008 This is it! Dead Space released across North america today! The reviews are bouncing around the 85-90% mark. Check out the
launch trailer above, and if you're into some good ole survival horror action, go out, pick up a copy, and justify why I have a job!
Dead Space "Lullaby Trailer". Supposedly this was banned in North America...
Dead Space, "Loved Ones Trailer"
July 11th, 2008
2 new trailers for Dead Space released online at gametrailers.com. EA has been doing a fantastic job of marketing this game. Even now, 4 months
before the games release date there is no shortage of online and real world presence. By Halloween be expecting to see a Dead Space feature length
animation, and a complete Dead Space comic book series released in tandem with the game. I have to admit its pretty damn exciting being part of
such an anticipated project!
(Click image below to visit Leila Singleton's website)
June 12th, 2008
My amazingly talented and accomplished girlfriend Leila Singleton just posted her graphic design news page at leilasingleton.com. Check it frequently
as she is much more diligent about her posts than I am!
(Click image below to visit the Journey to the Center of the Earth website)
May 24th, 2008
A new website for Journey to the Center of the Earth was released! A shot of mine is actually featured in the clip used as a transition into
the "Trailers and Clips" section of the site. A still of the same shot was also taken to create the dino roaring background displayed above, and the
animated aim icon that can be snagged from the Downloads section!
(Click image below to visit the Dead Space website)
May 16th, 2008
Latest Dead Space trailer just uploaded to the Dead Space website! A few of my cinematics made it in, including the shot depicted above of a
slasher trying to force his way into an elevator after the player.
May 10th, 2008
My little brother Aden just called to tell me he was accepted into Ringling College of Art and Design's Animation program! Ringling is one of the nation's
most prestigious schools for computer animation, with students, alumni, and faculty dominating animation festivals across the globe. Aden's journey
towards the animation world's elite begins this fall. Above are a few of pieces from Aden's high-school portfolio.
April 20th, 2008
The Journey to the Center of the Earth trailers are well into their web circuit. While they aren't my most glamorous on the show I have a
few shots that made it into the trailers.Click the images above to go to the corresponding trailers and keep a sharp eye out for each of the 5 shots above
Most of them are on screen less than a second so they are easy to miss!
February 4th, 2008
Accepted a job with EA: Redwood City as a cinematics animator on the upcoming survival horror video game Dead Space. Began work today and I must
admit that I was unsure about what to expect joining the EA empire. Already my concerns have been swept aside though. The studio is the nicest I have
ever been a part of and the project offers more creative freedom than I have ever experienced as a professional animator. While I am not through with the
film industry by a long shot, Dead Space has shown me that there is a lot of potential working in games, and by and far a lot less egos diluting the
creative input of the creative's as well.
January 18th, 2008
Just finished animating the teaser trailer for an upcoming sniper game from Activision. My little brother Aden jumped on board as well to help me bust
this thing in a timely fashion for Alcazar Entertainment whom was out-sourced for this project. Fun project on an insane time line! I have to talk to the guys
at Alcazar and see when I can post the trailer up on my site. Stay tuned!
December 7th, 2007
Just found out through the grape-vine that the Pacific Hold'em CG video poker game led by Brian Harder and myself through Image Engine was voted
as the best new game for 2007 at the recent NASPL (North American Association of State and Provincial Lotteries) Awards. Apparently the game has
been a tremendous success for the British Columbia lottery corporation as well, having returned more than 7 times its expected gross within the first
few months of its release.
October 5th, 2007
Today my part on "Journey to the Center of the Earth," was officially completed. Animation for the show is now finished and being handed off to the lighting,
effects and compositing crews for the final polish. Meteor's efforts on "Journey" will probably go for at least another month. As for me, tomorrow I say fare-
well to Montreal and take a little time off to see some long neglected family and friends. By the end of the month I will begin work on the next demo reel.
September 18, 2007
This was my submission for the "Journey to the Center of the Earth," VFX Crew t-shirt design contest here at Meteor. It didn't win the competition but it was
a hell of a lot of fun to put something together without an army of supervisors breathing down my neck.
June 24, 2007
Well, after nearly 3 years I've finally buckled down and pulled together some semblance of what could be described as a website. If you've been
patient thus far than hopefully you wont have a problem holding on just a little bit longer while I muster the time and energy to get this thing up and
running full bore!
February 19th, 2007
I Just accepted an animation position with Meteor Studios in Montreal Quebec for the upcoming stereoscopic 3D-IMAX feature, "Journey to the Center of
the Earth." I put in my 2 weeks notice here at Image Engine today and am scheduled to start work at Meteor in 3 weeks; March 9th. My original intention
for applying to Meteor was really no more than to see if I'd get a response, but a phone call exclaiming they needed an animator for a dinosaur chase
scene on a feature film kind of spun me around a bit. The contract is for a duration of 3-6 months which also lines up perfectly with my time line for
moving to San Francisco with my girlfriend Leila in the near future.
January 10th, 2007
Just finished a little side project that I've been working on in my free time. I began animation with a frog character built by Brian Harder here at Image
Engine this last summer. The actual animation was finished back in September but I wanted to put together an environment for the frogs to populate.
4 months later the project finds its way to completion. Its actually become a good gauge of what it seems I can accomplish on my free time.
There just aren't enough hours in the day.
November 2nd, 2006
Received a Gemini nomination for work completed on the Stargate SG-1 episode Beachhead. A fun departure from the monotony of sitting in front of a
computer day in and day out. It's nice to know that someone out there is actually watching the stuff that we pour our blood, sweat and tears into.
The above picture is me and my girlfriend Leila at the Gemini ceremony here in Vancouver.
The Image Engine VFX crew responsible for the work on Beachhead, crew pictured above; Brendon Morfitt, Anuj Patil, Robin Hackle, Vinay Mehta and
myself. Crew not pictured are Karen Watson, and Craig Van Den Biggelaar.