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__Current project________ Coming 2011_______________________ ___------------------------------------ __ ______ ______

 

____ _________________________________________________________________Unreleased __________Unreleased____

[CLICK HERE FOR RESUME IN .PDF FORMAT]

 

KYLE WINKELMAN CG-ANIMATOR

WORK EXPERIENCE____________________________________________________________

CREATURE/CHARACTER ANIMATOR: INDUSTRIAL LIGHT & MAGIC [05.10 - Present]

Transformers 3
(FILM) [Release date: Summer 2011]

Creature/Character Animator on the next installment in the
Transformers franchise.

________________________________________________________________________________

CREATURE/CHARACTER ANIMATOR: EA VISCERAL [02.08 - 05.10]

Dead Space 2 (VG)
[Release date: Jan 2011]
Dantes Inferno (VG)
[Release date: Feb 2010]
Dead Space (VG)
[Release date: Oct 2008]

Creature/Character animator on the acclaimed video
games Dante's Inferno and Dead Space. Responsible
for innovating unique behaviors for a myriad of different
creatures and characters with a unique focus on creating
epic moments. Implementation in cinematics, game cycles,
and quicktime events.

________________________________________________________________________________

CREATURE ANIMATOR, METEOR STUDIOS [03.07 - 10.07]

Journey to the Center of the Earth
(FILM) [Release date: July 2008]

Worked with animation supervisor to research,
develop and implement realistic creature animations
for Journey to the Center of the Earth, a stereoscopic
3-D feature film based on the classic Jules Verne novel.
Believable dinosaur behaviors meticulously designed
to accentuate film’s stereoscopic features.
[Release date: August 2008]

________________________________________________________________________________

ANIMATION LEAD, IMAGE ENGINE DESIGN [12.05 – 03.07]

Stargate SG-1
(TV)
Stargate Atlantis
(TV)

Responsible for directing a team of animators on the
TV series Stargate SG-1 and Stargate Atlantis. Work
directly with clients to ensure all animation exceeds
expectations while meeting the tight deadlines of
a television production. Develop storyboards and
conceptual illustrations on a preproduction level
to blueprint assets and establish workflow for CG
animation phase of production.

Episodes, Stargate SG-1: Morpheus, Uninvited,
The Pegasus Project, 200, Counterstrike,
Company of Thieves, Bounty, Line in the Sand,
Bad Guys.

Episodes, Stargate Atlantis: The Return Part 2,
Echoes, The Game, Submersion, Vengeance.

_________________________________________________________________________________

CG ANIMATOR, IMAGE ENGINE DESIGN [05.05 – 11.05]

Stargate SG-1 (TV)
Stargate Atlantis
(TV)

Worked one-on-one with VFX supervisor to create
animation for vehicles, creatures and effects, which
far surpassed the standards of a TV series. Problem
solving and innovation within tight schedule.

Episodes, Stargate SG-1:Ties that Bind,
Origin, Beachhead, Ex Deus Machina,
The Scourge.

Episodes, Stargate Atlantis: Conversion,
The Hive, The Long Goodbye.

_________________________________________________________________________________

CHARACTER ANIMATOR: ALCAZAR ENTERTAINMENT [11.04 – 04.05]

South Park (VG)
The Brutal Ballad of Fangus Klot
(VG)

Choreographed and developed in-game and cinematic
animation for video game titles under development by
Oddworld and Ubisoft.

South Park: Among primary animators responsible
for developing a style reflective of South Park TV
series but adaptable into an immersive and fully
3-D game world.

Fangus: Worked directly with Oddworld’s animation
lead to develop an animation style that heightened
the realism of in-game characters while staying true
to Oddworld’s trademark animation style.

_________________________________________________________________________________

CHARACTER ANIMATOR: TKO SOFTWARE [06.03 – 08.04]

Medal of Honor: Pacific Assault
(VG)
Sahara
(VG)

Animated characters for in-game performances,
game cinematics and promotional packages.

Medal of Honor - Pacific Assault: Assisted in
developing an animation pipeline for the multiplayer
portion of the latest installment of EA’s hit
franchise, Medal of Honor. Created in-game and
cinematic animation evocative of World War 2 era.

Sahara: Choreographed and developed in-game
and cut scene animations to reflect style and
performance of characters from Paramount’s
feature film of same name.

 

EDUCATION_____________________________________________________________

Bachelor of Fine Arts
Computer Art/Animation

Savannah College of Art & Design
Savannah, Georgia, USA
1999– 2003

 

ACTIVITIES & ACCOLADES________________________________________________

>GEMINI NOMINATION for animation in Beachhead
episode of Stargate SG-1. [2006]

>DREAM PRINCESS. Lead animator on short film currently
in development. Responsible for choreographing shot
flow and dispersing tasks among animators. [2006]

>OKURA. In addition to animation tasks, responsible
for remote development of pipeline and schedule for
short film being pitched in L.A. as a feature film or
television series. [2005]

>SAM. Conceptualized, directed and animated a short
student film comprised of 5 artists. [2003]

-Siggraph Animation Theatre, Official Selection.

-Savannah Film & Video Festival, Official Selection.

-Featured in Inspired 3-D Short Film Production, by
Jeremy Cantor and Pepe Valencia.

-Featured in Robin Beauchamp’s Designing Sound
for Animation.


-Featured in Millimeter, June 2003.

 

FREELANCE CLIENTS INCLUDE:
Alcazar Entertainment, Activision, EA, Kelly Rizley Advertising & PR, Lux VFX, New Pencil, Oddworld, Ubisoft.